The Postmortem of the game A Short Hike heavily inspired my schedule. Like Adam, I wanted to have multiple playable betas and leave an entire month at the end for bug fixes.


December

● Explore Dialogue Systems, evaluate feasibility of making dialogue and interaction

system from scratch

● Explore Vroid Studio and find a way to properly incorporate it into a character-making

pipeline

● Learn Vex (Houdini’s language”) and other Houdini stuff

● Evaluate whether or not it’s a good idea to use C++ in the game

● Work On Story

January

● Complete a story draft

● Create a base HDA for the temple

● Create 1 Character Model

● Make a list of Sounds I want to have in my game

● Make a list of props I want to have in my game

● Finish Interaction System

● Finish Dialogue System

February

● Finalize story and number of characters present