The Postmortem of the game A Short Hike heavily inspired my schedule. Like Adam, I wanted to have multiple playable betas and leave an entire month at the end for bug fixes.
December
● Explore Dialogue Systems, evaluate feasibility of making dialogue and interaction
system from scratch
● Explore Vroid Studio and find a way to properly incorporate it into a character-making
pipeline
● Learn Vex (Houdini’s language”) and other Houdini stuff
● Evaluate whether or not it’s a good idea to use C++ in the game
● Work On Story
January
● Complete a story draft
● Create a base HDA for the temple
● Create 1 Character Model
● Make a list of Sounds I want to have in my game
● Make a list of props I want to have in my game
● Finish Interaction System
● Finish Dialogue System
February
● Finalize story and number of characters present